Class reference

AudioListener2D

Inherits Node2D

Overrides the location sounds are heard from.

Description

Once added to the scene tree and enabled using make_current(), this node will override the location sounds are heard from. Only one AudioListener2D can be current. Using make_current() will disable the previous AudioListener2D. If there is no active AudioListener2D in the current Viewport, center of the screen will be used as a hearing point for the audio. AudioListener2D needs to be inside SceneTree to function.

Methods

void clear_current()

Disables the AudioListener2D. If it's not set as current, this method will have no effect.

Source revision 4f5b14abade2
Connection interrupted. Reload×

Rejoining the server...

Rejoin failed... trying again in seconds.

Failed to rejoin.
Please retry or reload the page.

The session has been paused by the server.

Failed to resume the session.
Please retry or reload the page.