Class reference
GLTFCamera
Inherits Resource
Represents a glTF camera.
Description
Represents a camera as defined by the base glTF spec.
Properties
float depth_far = 4000.0
float depth_far = 4000.0The distance to the far culling boundary for this camera relative to its local Z axis, in meters. This maps to glTF's zfar property.
float depth_near = 0.05
float depth_near = 0.05The distance to the near culling boundary for this camera relative to its local Z axis, in meters. This maps to glTF's znear property.
float fov = 1.3089969
float fov = 1.3089969The FOV of the camera. This class and glTF define the camera FOV in radians, while Redot uses degrees. This maps to glTF's yfov property. This value is only used for perspective cameras, when perspective is true.
bool perspective = true
bool perspective = trueIf true, the camera is in perspective mode. Otherwise, the camera is in orthographic/orthogonal mode. This maps to glTF's camera type property. See Camera3D.projection and the glTF spec for more information.
float size_mag = 0.5
float size_mag = 0.5The size of the camera. This class and glTF define the camera size magnitude as a radius in meters, while Redot defines it as a diameter in meters. This maps to glTF's ymag property. This value is only used for orthographic/orthogonal cameras, when perspective is false.
Methods
GLTFCamera from_dictionary(Dictionary dictionary) static
GLTFCamera from_dictionary(Dictionary dictionary) staticCreates a new GLTFCamera instance by parsing the given Dictionary.
GLTFCamera from_node(Camera3D camera_node) static
GLTFCamera from_node(Camera3D camera_node) staticCreate a new GLTFCamera instance from the given Redot Camera3D node.
Dictionary to_dictionary() const
Dictionary to_dictionary() constSerializes this GLTFCamera instance into a Dictionary.
Camera3D to_node() const
Camera3D to_node() constConverts this GLTFCamera instance into a Redot Camera3D node.