Class reference
GPUParticlesCollisionSphere3D
Inherits GPUParticlesCollision3D
A sphere-shaped 3D particle collision shape affecting GPUParticles3D nodes.
Description
A sphere-shaped 3D particle collision shape affecting GPUParticles3D nodes. Particle collision shapes work in real-time and can be moved, rotated and scaled during gameplay. Unlike attractors, non-uniform scaling of collision shapes is not supported. Note: ParticleProcessMaterial.collision_mode must be ParticleProcessMaterial.COLLISION_RIGID or ParticleProcessMaterial.COLLISION_HIDE_ON_CONTACT on the GPUParticles3D's process material for collision to work. Note: Particle collision only affects GPUParticles3D, not CPUParticles3D.
Properties
float radius = 1.0
float radius = 1.0The collision sphere's radius in 3D units.