Class reference
PlaneMesh
Inherits PrimitiveMesh
Class representing a planar PrimitiveMesh.
Description
Class representing a planar PrimitiveMesh. This flat mesh does not have a thickness. By default, this mesh is aligned on the X and Z axes; this default rotation isn't suited for use with billboarded materials. For billboarded materials, change orientation to FACE_Z. Note: When using a large textured PlaneMesh (e.g. as a floor), you may stumble upon UV jittering issues depending on the camera angle. To solve this, increase subdivide_depth and subdivide_width until you no longer notice UV jittering.
Properties
Vector3 center_offset = Vector3(0, 0, 0)
Vector3 center_offset = Vector3(0, 0, 0)Offset of the generated plane. Useful for particles.
int orientation = 1
int orientation = 1Direction that the PlaneMesh is facing.
Vector2 size = Vector2(2, 2)
Vector2 size = Vector2(2, 2)Size of the generated plane.
int subdivide_depth = 0
int subdivide_depth = 0Number of subdivision along the Z axis.
int subdivide_width = 0
int subdivide_width = 0Number of subdivision along the X axis.