Class reference

LightOccluder2D

Inherits Node2D

Occludes light cast by a Light2D, casting shadows.

Description

Occludes light cast by a Light2D, casting shadows. The LightOccluder2D must be provided with an OccluderPolygon2D in order for the shadow to be computed.

Properties

int occluder_light_mask = 1

The LightOccluder2D's occluder light mask. The LightOccluder2D will cast shadows only from Light2D(s) that have the same light mask(s).

bool sdf_collision = true

If enabled, the occluder will be part of a real-time generated signed distance field that can be used in custom shaders.

Tutorials

Source revision 4f5b14abade2
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