Class reference
VisualShaderNodeInput
Inherits VisualShaderNode
Represents the input shader parameter within the visual shader graph.
Description
Gives access to input variables (built-ins) available for the shader. See the shading reference for the list of available built-ins for each shader type (check Tutorials section for link).
Properties
String input_name = "[None]"
String input_name = "[None]"One of the several input constants in lower-case style like: "vertex" (VERTEX) or "point_size" (POINT_SIZE).
Methods
String get_input_real_name() const
String get_input_real_name() constReturns a translated name of the current constant in the Redot Shader Language. E.g. "ALBEDO" if the input_name equal to "albedo".
Signals
input_type_changed()
Emitted when input is changed via input_name.