Class reference

ScriptEditor

Inherits PanelContainer

Redot editor's script editor.

Description

Redot editor's script editor. Note: This class shouldn't be instantiated directly. Instead, access the singleton using EditorInterface.get_script_editor().

Methods

void clear_docs_from_script(Script script)

Removes the documentation for the given script. Note: This should be called whenever the script is changed to keep the open documentation state up to date.

Script get_current_script()

Returns a Script that is currently active in editor.

ScriptEditorBase[] get_open_script_editors() const

Returns an array with all ScriptEditorBase objects which are currently open in editor.

Script[] get_open_scripts() const

Returns an array with all Script objects which are currently open in editor.

void goto_help(String topic)

Opens help for the given topic. The topic is an encoded string that controls which class, method, constant, signal, annotation, property, or theme item should be focused. The supported topic formats include class_name:class, class_method:class:method, class_constant:class:constant, class_signal:class:signal, class_annotation:class:@annotation, class_property:class:property, and class_theme_item:class:item, where class is the class name, method is the method name, constant is the constant name, signal is the signal name, annotation is the annotation name, property is the property name, and item is the theme item.

				# Shows help for the Node class.
				class_name:Node
				# Shows help for the global min function.
				# Global objects are accessible in the `@GlobalScope` namespace, shown here.
				class_method:@GlobalScope:min
				# Shows help for get_viewport in the Node class.
				class_method:Node:get_viewport
				# Shows help for the Input constant MOUSE_BUTTON_MIDDLE.
				class_constant:Input:MOUSE_BUTTON_MIDDLE
				# Shows help for the BaseButton signal pressed.
				class_signal:BaseButton:pressed
				# Shows help for the CanvasItem property visible.
				class_property:CanvasItem:visible
				# Shows help for the GDScript annotation export.
				# Annotations should be prefixed with the `@` symbol in the descriptor, as shown here.
				class_annotation:@GDScript:@export
				# Shows help for the GraphNode theme item named panel_selected.
				class_theme_item:GraphNode:panel_selected
				

void goto_line(int line_number)

Goes to the specified line in the current script.

void open_script_create_dialog(String base_name, String base_path)

Opens the script create dialog. The script will extend base_name. The file extension can be omitted from base_path. It will be added based on the selected scripting language.

void update_docs_from_script(Script script)

Updates the documentation for the given script. Note: This should be called whenever the script is changed to keep the open documentation state up to date.

Signals

editor_script_changed(Script script)

Emitted when user changed active script. Argument is a freshly activated Script.

script_close(Script script)

Emitted when editor is about to close the active script. Argument is a Script that is going to be closed.

Source revision 4f5b14abade2
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