Class reference

PhysicsServer3DExtension

Inherits PhysicsServer3D

Provides virtual methods that can be overridden to create custom PhysicsServer3D implementations.

Description

This class extends PhysicsServer3D by providing additional virtual methods that can be overridden. When these methods are overridden, they will be called instead of the internal methods of the physics server. Intended for use with GDExtension to create custom implementations of PhysicsServer3D.

Methods

void _area_attach_object_instance_id(RID area, int id) virtual required

void _area_clear_shapes(RID area) virtual required

RID _area_create() virtual required

int _area_get_collision_layer(RID area) virtual required const

int _area_get_collision_mask(RID area) virtual required const

int _area_get_object_instance_id(RID area) virtual required const

Variant _area_get_param(RID area, int param) virtual required const

RID _area_get_shape(RID area, int shape_idx) virtual required const

int _area_get_shape_count(RID area) virtual required const

Transform3D _area_get_shape_transform(RID area, int shape_idx) virtual required const

RID _area_get_space(RID area) virtual required const

void _area_remove_shape(RID area, int shape_idx) virtual required

void _area_set_area_monitor_callback(RID area, Callable callback) virtual required

void _area_set_collision_layer(RID area, int layer) virtual required

void _area_set_collision_mask(RID area, int mask) virtual required

void _area_set_monitor_callback(RID area, Callable callback) virtual required

void _area_set_monitorable(RID area, bool monitorable) virtual required

void _area_set_param(RID area, int param, Variant value) virtual required

void _area_set_ray_pickable(RID area, bool enable) virtual required

void _area_set_shape(RID area, int shape_idx, RID shape) virtual required

void _area_set_shape_disabled(RID area, int shape_idx, bool disabled) virtual required

void _area_set_shape_transform(RID area, int shape_idx, Transform3D transform) virtual required

void _area_set_space(RID area, RID space) virtual required

void _area_set_transform(RID area, Transform3D transform) virtual required

void _body_add_collision_exception(RID body, RID excepted_body) virtual required

void _body_add_constant_central_force(RID body, Vector3 force) virtual required

void _body_add_constant_force(RID body, Vector3 force, Vector3 position) virtual required

void _body_add_constant_torque(RID body, Vector3 torque) virtual required

void _body_apply_central_force(RID body, Vector3 force) virtual required

void _body_apply_central_impulse(RID body, Vector3 impulse) virtual required

void _body_apply_impulse(RID body, Vector3 impulse, Vector3 position) virtual required

void _body_apply_torque(RID body, Vector3 torque) virtual required

void _body_apply_torque_impulse(RID body, Vector3 impulse) virtual required

void _body_attach_object_instance_id(RID body, int id) virtual required

void _body_clear_shapes(RID body) virtual required

RID _body_create() virtual required

RID[] _body_get_collision_exceptions(RID body) virtual required const

int _body_get_collision_layer(RID body) virtual required const

int _body_get_collision_mask(RID body) virtual required const

float _body_get_collision_priority(RID body) virtual required const

Vector3 _body_get_constant_force(RID body) virtual required const

Vector3 _body_get_constant_torque(RID body) virtual required const

float _body_get_contacts_reported_depth_threshold(RID body) virtual required const

int _body_get_max_contacts_reported(RID body) virtual required const

int _body_get_mode(RID body) virtual required const

int _body_get_object_instance_id(RID body) virtual required const

Variant _body_get_param(RID body, int param) virtual required const

RID _body_get_shape(RID body, int shape_idx) virtual required const

int _body_get_shape_count(RID body) virtual required const

Transform3D _body_get_shape_transform(RID body, int shape_idx) virtual required const

RID _body_get_space(RID body) virtual required const

Variant _body_get_state(RID body, int state) virtual required const

int _body_get_user_flags(RID body) virtual required const

bool _body_is_axis_locked(RID body, int axis) virtual required const

bool _body_is_continuous_collision_detection_enabled(RID body) virtual required const

bool _body_is_omitting_force_integration(RID body) virtual required const

void _body_remove_collision_exception(RID body, RID excepted_body) virtual required

void _body_remove_shape(RID body, int shape_idx) virtual required

void _body_reset_mass_properties(RID body) virtual required

void _body_set_axis_lock(RID body, int axis, bool lock) virtual required

void _body_set_axis_velocity(RID body, Vector3 axis_velocity) virtual required

void _body_set_collision_layer(RID body, int layer) virtual required

void _body_set_collision_mask(RID body, int mask) virtual required

void _body_set_collision_priority(RID body, float priority) virtual required

void _body_set_constant_force(RID body, Vector3 force) virtual required

void _body_set_constant_torque(RID body, Vector3 torque) virtual required

void _body_set_contacts_reported_depth_threshold(RID body, float threshold) virtual required

void _body_set_enable_continuous_collision_detection(RID body, bool enable) virtual required

void _body_set_force_integration_callback(RID body, Callable callable, Variant userdata) virtual required

void _body_set_max_contacts_reported(RID body, int amount) virtual required

void _body_set_mode(RID body, int mode) virtual required

void _body_set_omit_force_integration(RID body, bool enable) virtual required

void _body_set_param(RID body, int param, Variant value) virtual required

void _body_set_ray_pickable(RID body, bool enable) virtual required

void _body_set_shape(RID body, int shape_idx, RID shape) virtual required

void _body_set_shape_disabled(RID body, int shape_idx, bool disabled) virtual required

void _body_set_shape_transform(RID body, int shape_idx, Transform3D transform) virtual required

void _body_set_space(RID body, RID space) virtual required

void _body_set_state(RID body, int state, Variant value) virtual required

void _body_set_state_sync_callback(RID body, Callable callable) virtual required

void _body_set_user_flags(RID body, int flags) virtual required

bool _body_test_motion(RID body, Transform3D from, Vector3 motion, float margin, int max_collisions, bool collide_separation_ray, bool recovery_as_collision, PhysicsServer3DExtensionMotionResult* result) virtual required const

RID _box_shape_create() virtual required

RID _capsule_shape_create() virtual required

RID _concave_polygon_shape_create() virtual required

float _cone_twist_joint_get_param(RID joint, int param) virtual required const

void _cone_twist_joint_set_param(RID joint, int param, float value) virtual required

RID _convex_polygon_shape_create() virtual required

RID _custom_shape_create() virtual required

RID _cylinder_shape_create() virtual required

void _end_sync() virtual required

void _finish() virtual required

void _flush_queries() virtual required

void _free_rid(RID rid) virtual required

bool _generic_6dof_joint_get_flag(RID joint, int axis, int flag) virtual required const

float _generic_6dof_joint_get_param(RID joint, int axis, int param) virtual required const

void _generic_6dof_joint_set_flag(RID joint, int axis, int flag, bool enable) virtual required

void _generic_6dof_joint_set_param(RID joint, int axis, int param, float value) virtual required

int _get_process_info(int process_info) virtual required

RID _heightmap_shape_create() virtual required

bool _hinge_joint_get_flag(RID joint, int flag) virtual required const

float _hinge_joint_get_param(RID joint, int param) virtual required const

void _hinge_joint_set_flag(RID joint, int flag, bool enabled) virtual required

void _hinge_joint_set_param(RID joint, int param, float value) virtual required

void _init() virtual required

bool _is_flushing_queries() virtual required const

void _joint_clear(RID joint) virtual required

RID _joint_create() virtual required

void _joint_disable_collisions_between_bodies(RID joint, bool disable) virtual required

int _joint_get_solver_priority(RID joint) virtual required const

int _joint_get_type(RID joint) virtual required const

bool _joint_is_disabled_collisions_between_bodies(RID joint) virtual required const

void _joint_set_solver_priority(RID joint, int priority) virtual required

Vector3 _pin_joint_get_local_a(RID joint) virtual required const

Vector3 _pin_joint_get_local_b(RID joint) virtual required const

float _pin_joint_get_param(RID joint, int param) virtual required const

void _pin_joint_set_local_a(RID joint, Vector3 local_A) virtual required

void _pin_joint_set_local_b(RID joint, Vector3 local_B) virtual required

void _pin_joint_set_param(RID joint, int param, float value) virtual required

RID _separation_ray_shape_create() virtual required

void _set_active(bool active) virtual required

float _shape_get_custom_solver_bias(RID shape) virtual required const

Variant _shape_get_data(RID shape) virtual required const

float _shape_get_margin(RID shape) virtual required const

int _shape_get_type(RID shape) virtual required const

void _shape_set_custom_solver_bias(RID shape, float bias) virtual required

void _shape_set_data(RID shape, Variant data) virtual required

void _shape_set_margin(RID shape, float margin) virtual required

float _slider_joint_get_param(RID joint, int param) virtual required const

void _slider_joint_set_param(RID joint, int param, float value) virtual required

void _soft_body_add_collision_exception(RID body, RID body_b) virtual required

void _soft_body_apply_central_force(RID body, Vector3 force) virtual required

void _soft_body_apply_central_impulse(RID body, Vector3 impulse) virtual required

void _soft_body_apply_point_force(RID body, int point_index, Vector3 force) virtual required

void _soft_body_apply_point_impulse(RID body, int point_index, Vector3 impulse) virtual required

RID _soft_body_create() virtual required

AABB _soft_body_get_bounds(RID body) virtual required const

RID[] _soft_body_get_collision_exceptions(RID body) virtual required const

int _soft_body_get_collision_layer(RID body) virtual required const

int _soft_body_get_collision_mask(RID body) virtual required const

float _soft_body_get_damping_coefficient(RID body) virtual required const

float _soft_body_get_drag_coefficient(RID body) virtual required const

float _soft_body_get_linear_stiffness(RID body) virtual required const

Vector3 _soft_body_get_point_global_position(RID body, int point_index) virtual required const

float _soft_body_get_pressure_coefficient(RID body) virtual required const

float _soft_body_get_shrinking_factor(RID body) virtual required const

int _soft_body_get_simulation_precision(RID body) virtual required const

RID _soft_body_get_space(RID body) virtual required const

Variant _soft_body_get_state(RID body, int state) virtual required const

float _soft_body_get_total_mass(RID body) virtual required const

bool _soft_body_is_point_pinned(RID body, int point_index) virtual required const

void _soft_body_move_point(RID body, int point_index, Vector3 global_position) virtual required

void _soft_body_pin_point(RID body, int point_index, bool pin) virtual required

void _soft_body_remove_all_pinned_points(RID body) virtual required

void _soft_body_remove_collision_exception(RID body, RID body_b) virtual required

void _soft_body_set_collision_layer(RID body, int layer) virtual required

void _soft_body_set_collision_mask(RID body, int mask) virtual required

void _soft_body_set_damping_coefficient(RID body, float damping_coefficient) virtual required

void _soft_body_set_drag_coefficient(RID body, float drag_coefficient) virtual required

void _soft_body_set_linear_stiffness(RID body, float linear_stiffness) virtual required

void _soft_body_set_mesh(RID body, RID mesh) virtual required

void _soft_body_set_pressure_coefficient(RID body, float pressure_coefficient) virtual required

void _soft_body_set_ray_pickable(RID body, bool enable) virtual required

void _soft_body_set_shrinking_factor(RID body, float shrinking_factor) virtual required

void _soft_body_set_simulation_precision(RID body, int simulation_precision) virtual required

void _soft_body_set_space(RID body, RID space) virtual required

void _soft_body_set_state(RID body, int state, Variant variant) virtual required

void _soft_body_set_total_mass(RID body, float total_mass) virtual required

void _soft_body_set_transform(RID body, Transform3D transform) virtual required

RID _space_create() virtual required

int _space_get_contact_count(RID space) virtual required const

float _space_get_param(RID space, int param) virtual required const

bool _space_is_active(RID space) virtual required const

void _space_set_active(RID space, bool active) virtual required

void _space_set_debug_contacts(RID space, int max_contacts) virtual required

void _space_set_param(RID space, int param, float value) virtual required

RID _sphere_shape_create() virtual required

void _step(float step) virtual required

void _sync() virtual required

RID _world_boundary_shape_create() virtual required

bool body_test_motion_is_excluding_body(RID body) const

bool body_test_motion_is_excluding_object(int object) const

Source revision 4f5b14abade2
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