Class reference
CollisionShape2D
Inherits Node2D
A node that provides a Shape2D to a CollisionObject2D parent.
Description
A node that provides a Shape2D to a CollisionObject2D parent and allows to edit it. This can give a detection shape to an Area2D or turn a PhysicsBody2D into a solid object.
Properties
Color debug_color = Color(0, 0, 0, 0)
Color debug_color = Color(0, 0, 0, 0)The collision shape color that is displayed in the editor, or in the running project if Debug > Visible Collision Shapes is checked at the top of the editor. Note: The default value is ProjectSettings.debug/shapes/collision/shape_color. The Color(0, 0, 0, 0) value documented here is a placeholder, and not the actual default debug color.
bool disabled = false
bool disabled = falseA disabled collision shape has no effect in the world. This property should be changed with Object.set_deferred().
bool one_way_collision = false
bool one_way_collision = falseSets whether this collision shape should only detect collision on one side (top or bottom). Note: This property has no effect if this CollisionShape2D is a child of an Area2D node.
float one_way_collision_margin = 1.0
float one_way_collision_margin = 1.0The margin used for one-way collision (in pixels). Higher values will make the shape thicker, and work better for colliders that enter the shape at a high velocity.
Shape2D shape
Shape2D shapeThe actual shape owned by this collision shape.