Class reference
PinJoint3D
Inherits Joint3D
A physics joint that attaches two 3D physics bodies at a single point, allowing them to freely rotate.
Description
A physics joint that attaches two 3D physics bodies at a single point, allowing them to freely rotate. For example, a RigidBody3D can be attached to a StaticBody3D to create a pendulum or a seesaw.
Properties
float params/bias = 0.3
float params/bias = 0.3The force with which the pinned objects stay in positional relation to each other. The higher, the stronger.
float params/damping = 1.0
float params/damping = 1.0The force with which the pinned objects stay in velocity relation to each other. The higher, the stronger.
float params/impulse_clamp = 0.0
float params/impulse_clamp = 0.0If above 0, this value is the maximum value for an impulse that this Joint3D produces.
Methods
Constants
PARAM_BIAS = 0
The force with which the pinned objects stay in positional relation to each other. The higher, the stronger.
PARAM_DAMPING = 1
The force with which the pinned objects stay in velocity relation to each other. The higher, the stronger.
PARAM_IMPULSE_CLAMP = 2
If above 0, this value is the maximum value for an impulse that this Joint3D produces.