Class reference
XRBodyModifier3D
Inherits SkeletonModifier3D
A node for driving body meshes from XRBodyTracker data.
Description
This node uses body tracking data from an XRBodyTracker to pose the skeleton of a body mesh. Positioning of the body is performed by creating an XRNode3D ancestor of the body mesh driven by the same XRBodyTracker. The body tracking position-data is scaled by Skeleton3D.motion_scale when applied to the skeleton, which can be used to adjust the tracked body to match the scale of the body model.
Properties
StringName body_tracker = &"/user/body_tracker"
StringName body_tracker = &"/user/body_tracker"The name of the XRBodyTracker registered with XRServer to obtain the body tracking data from.
int body_update = 7
int body_update = 7Specifies the body parts to update.
int bone_update = 0
int bone_update = 0Specifies the type of updates to perform on the bones.
Constants
BODY_UPDATE_UPPER_BODY = 1
The skeleton's upper body joints are updated.
BODY_UPDATE_LOWER_BODY = 2
The skeleton's lower body joints are updated.
BODY_UPDATE_HANDS = 4
The skeleton's hand joints are updated.
BONE_UPDATE_FULL = 0
The skeleton's bones are fully updated (both position and rotation) to match the tracked bones.
BONE_UPDATE_ROTATION_ONLY = 1
The skeleton's bones are only rotated to align with the tracked bones, preserving bone length.
BONE_UPDATE_MAX = 2
Represents the size of the BoneUpdate enum.