Class reference
CSGTorus3D
Inherits CSGPrimitive3D
A CSG Torus shape.
Description
This node allows you to create a torus for use with the CSG system. Note: CSG nodes are intended to be used for level prototyping. Creating CSG nodes has a significant CPU cost compared to creating a MeshInstance3D with a PrimitiveMesh. Moving a CSG node within another CSG node also has a significant CPU cost, so it should be avoided during gameplay.
Properties
float inner_radius = 0.5
float inner_radius = 0.5The inner radius of the torus.
Material material
Material materialThe material used to render the torus.
float outer_radius = 1.0
float outer_radius = 1.0The outer radius of the torus.
int ring_sides = 6
int ring_sides = 6The number of edges each ring of the torus is constructed of.
int sides = 8
int sides = 8The number of slices the torus is constructed of.
bool smooth_faces = true
bool smooth_faces = trueIf true the normals of the torus are set to give a smooth effect making the torus seem rounded. If false the torus will have a flat shaded look.