Class reference
PhysicsTestMotionResult3D
Inherits RefCounted
Describes the motion and collision result from PhysicsServer3D.body_test_motion().
Description
Describes the motion and collision result from PhysicsServer3D.body_test_motion().
Methods
Object get_collider(int collision_index = 0) const
Object get_collider(int collision_index = 0) constReturns the colliding body's attached Object given a collision index (the deepest collision by default), if a collision occurred.
int get_collider_id(int collision_index = 0) const
int get_collider_id(int collision_index = 0) constReturns the unique instance ID of the colliding body's attached Object given a collision index (the deepest collision by default), if a collision occurred. See Object.get_instance_id().
RID get_collider_rid(int collision_index = 0) const
RID get_collider_rid(int collision_index = 0) constReturns the colliding body's RID used by the PhysicsServer3D given a collision index (the deepest collision by default), if a collision occurred.
int get_collider_shape(int collision_index = 0) const
int get_collider_shape(int collision_index = 0) constReturns the colliding body's shape index given a collision index (the deepest collision by default), if a collision occurred. See CollisionObject3D.
Vector3 get_collider_velocity(int collision_index = 0) const
Vector3 get_collider_velocity(int collision_index = 0) constReturns the colliding body's velocity given a collision index (the deepest collision by default), if a collision occurred.
int get_collision_count() const
int get_collision_count() constReturns the number of detected collisions.
float get_collision_depth(int collision_index = 0) const
float get_collision_depth(int collision_index = 0) constReturns the length of overlap along the collision normal given a collision index (the deepest collision by default), if a collision occurred.
int get_collision_local_shape(int collision_index = 0) const
int get_collision_local_shape(int collision_index = 0) constReturns the moving object's colliding shape given a collision index (the deepest collision by default), if a collision occurred.
Vector3 get_collision_normal(int collision_index = 0) const
Vector3 get_collision_normal(int collision_index = 0) constReturns the colliding body's shape's normal at the point of collision given a collision index (the deepest collision by default), if a collision occurred.
Vector3 get_collision_point(int collision_index = 0) const
Vector3 get_collision_point(int collision_index = 0) constReturns the point of collision in global coordinates given a collision index (the deepest collision by default), if a collision occurred.
float get_collision_safe_fraction() const
float get_collision_safe_fraction() constReturns the maximum fraction of the motion that can occur without a collision, between 0 and 1.
float get_collision_unsafe_fraction() const
float get_collision_unsafe_fraction() constReturns the minimum fraction of the motion needed to collide, if a collision occurred, between 0 and 1.
Vector3 get_remainder() const
Vector3 get_remainder() constReturns the moving object's remaining movement vector.
Vector3 get_travel() const
Vector3 get_travel() constReturns the moving object's travel before collision.