Class reference
RID
A handle for a Resource's unique identifier.
Description
The RID Variant type is used to access a low-level resource by its unique ID. RIDs are opaque, which means they do not grant access to the resource by themselves. They are used by the low-level server classes, such as DisplayServer, RenderingServer, TextServer, etc. A low-level resource may correspond to a high-level Resource, such as Texture or Mesh. Note: RIDs are only useful during the current session. It won't correspond to a similar resource if sent over a network, or loaded from a file at a later time.
Constructors
Methods
Operators
bool operator !=(RID right)
bool operator !=(RID right)Returns true if the RIDs are not equal.
bool operator <(RID right)
bool operator <(RID right)Returns true if the RID's ID is less than right's ID.
bool operator <=(RID right)
bool operator <=(RID right)Returns true if the RID's ID is less than or equal to right's ID.
bool operator ==(RID right)
bool operator ==(RID right)Returns true if both RIDs are equal, which means they both refer to the same low-level resource.
bool operator >(RID right)
bool operator >(RID right)Returns true if the RID's ID is greater than right's ID.
bool operator >=(RID right)
bool operator >=(RID right)Returns true if the RID's ID is greater than or equal to right's ID.