Class reference

GLTFSkeleton

Inherits Resource

Properties

Methods

int get_bone_attachment_count()

Dictionary get_godot_bone_node()

Returns a Dictionary that maps skeleton bone indices to the indices of glTF nodes. This property is unused during import, and only set during export. In a glTF file, a bone is a node, so Redot converts skeleton bones to glTF nodes.

String[] get_unique_names()

void set_godot_bone_node(Dictionary godot_bone_node)

Sets a Dictionary that maps skeleton bone indices to the indices of glTF nodes. This property is unused during import, and only set during export. In a glTF file, a bone is a node, so Redot converts skeleton bones to glTF nodes.

void set_unique_names(String[] unique_names)

Tutorials

Source revision 4f5b14abade2
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