Class reference
PinJoint2D
Inherits Joint2D
A physics joint that attaches two 2D physics bodies at a single point, allowing them to freely rotate.
Description
A physics joint that attaches two 2D physics bodies at a single point, allowing them to freely rotate. For example, a RigidBody2D can be attached to a StaticBody2D to create a pendulum or a seesaw.
Properties
bool angular_limit_enabled = false
bool angular_limit_enabled = falseIf true, the pin maximum and minimum rotation, defined by angular_limit_lower and angular_limit_upper are applied.
float angular_limit_lower = 0.0
float angular_limit_lower = 0.0The minimum rotation. Only active if angular_limit_enabled is true.
float angular_limit_upper = 0.0
float angular_limit_upper = 0.0The maximum rotation. Only active if angular_limit_enabled is true.
bool motor_enabled = false
bool motor_enabled = falseWhen activated, a motor turns the pin.
float motor_target_velocity = 0.0
float motor_target_velocity = 0.0Target speed for the motor. In radians per second.
float softness = 0.0
float softness = 0.0The higher this value, the more the bond to the pinned partner can flex.