Class reference
InputEventAction
Inherits InputEvent
An input event type for actions.
Description
Contains a generic action which can be targeted from several types of inputs. Actions and their events can be set in the Input Map tab in Project > Project Settings, or with the InputMap class. Note: Unlike the other InputEvent subclasses which map to unique physical events, this virtual one is not emitted by the engine. This class is useful to emit actions manually with Input.parse_input_event(), which are then received in Node._input(). To check if a physical event matches an action from the Input Map, use InputEvent.is_action() and InputEvent.is_action_pressed().
Properties
StringName action = &""
StringName action = &""The action's name. This is usually the name of an existing action in the InputMap which you want this custom event to match.
int event_index = -1
int event_index = -1The real event index in action this event corresponds to (from events defined for this action in the InputMap). If -1, a unique ID will be used and actions pressed with this ID will need to be released with another InputEventAction.
bool pressed = false
bool pressed = falseIf true, the action's state is pressed. If false, the action's state is released.
float strength = 1.0
float strength = 1.0The action's strength between 0 and 1. This value is considered as equal to 0 if pressed is false. The event strength allows faking analog joypad motion events, by specifying how strongly the joypad axis is bent or pressed.