Class reference

TranslationServer

Inherits Object

The server responsible for language translations.

Description

The translation server is the API backend that manages all language translations. Translations are stored in TranslationDomains, which can be accessed by name. The most commonly used translation domain is the main translation domain. It always exists and can be accessed using an empty StringName. The translation server provides wrapper methods for accessing the main translation domain directly, without having to fetch the translation domain first. Custom translation domains are mainly for advanced usages like editor plugins. Names starting with godot. are reserved for engine internals.

Properties

Methods

void add_translation(Translation translation)

Adds a translation to the main translation domain.

void clear()

Removes all translations from the main translation domain.

int compare_locales(String locale_a, String locale_b) const

Compares two locales and returns a similarity score between 0 (no match) and 10 (full match).

String get_country_name(String country) const

Returns a readable country name for the country code.

String get_language_name(String language) const

Returns a readable language name for the language code.

PackedStringArray get_loaded_locales() const

Returns an array of all loaded locales of the project.

String get_locale_name(String locale) const

Returns a locale's language and its variant (e.g. "en_US" would return "English (United States)").

TranslationDomain get_or_add_domain(StringName domain)

Returns the translation domain with the specified name. An empty translation domain will be created and added if it does not exist.

String get_script_name(String script) const

Returns a readable script name for the script code.

String get_tool_locale()

Returns the current locale of the editor. Note: When called from an exported project returns the same value as get_locale().

Translation get_translation_object(String locale)

Returns the Translation instance that best matches locale in the main translation domain. Returns null if there are no matches.

bool has_domain(StringName domain) const

Returns true if a translation domain with the specified name exists.

StringName pseudolocalize(StringName message) const

Returns the pseudolocalized string based on the message passed in. Note: This method always uses the main translation domain.

void reload_pseudolocalization()

Reparses the pseudolocalization options and reloads the translation for the main translation domain.

void remove_domain(StringName domain)

Removes the translation domain with the specified name. Note: Trying to remove the main translation domain is an error.

void remove_translation(Translation translation)

Removes the given translation from the main translation domain.

void set_locale(String locale)

Sets the locale of the project. The locale string will be standardized to match known locales (e.g. en-US would be matched to en_US). If translations have been loaded beforehand for the new locale, they will be applied.

String standardize_locale(String locale, bool add_defaults = false) const

Returns a locale string standardized to match known locales (e.g. en-US would be matched to en_US). If add_defaults is true, the locale may have a default script or country added.

StringName translate(StringName message, StringName context = &"") const

Returns the current locale's translation for the given message and context. Note: This method always uses the main translation domain.

StringName translate_plural(StringName message, StringName plural_message, int n, StringName context = &"") const

Returns the current locale's translation for the given message, plural message and context. The number n is the number or quantity of the plural object. It will be used to guide the translation system to fetch the correct plural form for the selected language. Note: This method always uses the main translation domain.

Tutorials

Source revision 4f5b14abade2
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