Class reference
GLTFSkin
Inherits Resource
Properties
Skin godot_skin
Skin godot_skinPackedInt32Array joints = PackedInt32Array()
PackedInt32Array joints = PackedInt32Array()PackedInt32Array joints_original = PackedInt32Array()
PackedInt32Array joints_original = PackedInt32Array()PackedInt32Array non_joints = PackedInt32Array()
PackedInt32Array non_joints = PackedInt32Array()PackedInt32Array roots = PackedInt32Array()
PackedInt32Array roots = PackedInt32Array()int skeleton = -1
int skeleton = -1int skin_root = -1
int skin_root = -1Methods
Transform3D[] get_inverse_binds()
Dictionary get_joint_i_to_bone_i()
Dictionary get_joint_i_to_bone_i()Dictionary get_joint_i_to_name()
Dictionary get_joint_i_to_name()void set_inverse_binds(Transform3D[] inverse_binds)
void set_joint_i_to_bone_i(Dictionary joint_i_to_bone_i)
Dictionary joint_i_to_bone_i)void set_joint_i_to_name(Dictionary joint_i_to_name)
Dictionary joint_i_to_name)