Class reference
PointLight2D
Inherits Light2D
Positional 2D light source.
Description
Casts light in a 2D environment. This light's shape is defined by a (usually grayscale) texture.
Properties
float height = 0.0
float height = 0.0The height of the light. Used with 2D normal mapping. The units are in pixels, e.g. if the height is 100, then it will illuminate an object 100 pixels away at a 45° angle to the plane.
Vector2 offset = Vector2(0, 0)
Vector2 offset = Vector2(0, 0)The offset of the light's texture.
Texture2D texture
Texture2D textureTexture2D used for the light's appearance.
float texture_scale = 1.0
float texture_scale = 1.0The texture's scale factor.