Class reference

RootMotionView

Inherits VisualInstance3D

Editor-only helper for setting up root motion in AnimationMixer.

Description

Root motion refers to an animation technique where a mesh's skeleton is used to give impulse to a character. When working with 3D animations, a popular technique is for animators to use the root skeleton bone to give motion to the rest of the skeleton. This allows animating characters in a way where steps actually match the floor below. It also allows precise interaction with objects during cinematics. See also AnimationMixer. Note: RootMotionView is only visible in the editor. It will be hidden automatically in the running project.

Properties

float cell_size = 1.0

The grid's cell size in 3D units.

Color color = Color(0.5, 0.5, 1, 1)

The grid's color.

float radius = 10.0

The grid's radius in 3D units. The grid's opacity will fade gradually as the distance from the origin increases until this radius is reached.

bool zero_y = true

If true, the grid's points will all be on the same Y coordinate (local Y = 0). If false, the points' original Y coordinate is preserved.

Tutorials

Source revision 4f5b14abade2
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