Class reference
XRInterface
Inherits RefCounted
Base class for an XR interface implementation.
Description
This class needs to be implemented to make an AR or VR platform available to Redot and these should be implemented as C++ modules or GDExtension modules. Part of the interface is exposed to GDScript so you can detect, enable and configure an AR or VR platform. Interfaces should be written in such a way that simply enabling them will give us a working setup. You can query the available interfaces through XRServer.
Properties
bool ar_is_anchor_detection_enabled = false
bool ar_is_anchor_detection_enabled = falseOn an AR interface, true if anchor detection is enabled.
int environment_blend_mode = 0
int environment_blend_mode = 0Specify how XR should blend in the environment. This is specific to certain AR and passthrough devices where camera images are blended in by the XR compositor.
bool interface_is_primary = false
bool interface_is_primary = falsetrue if this is the primary interface.
int xr_play_area_mode = 0
int xr_play_area_mode = 0The play area mode for this interface.
Methods
int get_camera_feed_id()
int get_camera_feed_id()If this is an AR interface that requires displaying a camera feed as the background, this method returns the feed ID in the CameraServer for this interface.
int get_capabilities() const
int get_capabilities() constReturns a combination of Capabilities flags providing information about the capabilities of this interface.
StringName get_name() const
StringName get_name() constReturns the name of this interface ("OpenXR", "OpenVR", "OpenHMD", "ARKit", etc.).
PackedVector3Array get_play_area() const
PackedVector3Array get_play_area() constReturns an array of vectors that represent the physical play area mapped to the virtual space around the XROrigin3D point. The points form a convex polygon that can be used to react to or visualize the play area. This returns an empty array if this feature is not supported or if the information is not yet available.
Projection get_projection_for_view(int view, float aspect, float near, float far)
Projection get_projection_for_view(int view, float aspect, float near, float far)Returns the projection matrix for a view/eye.
Vector2 get_render_target_size()
Vector2 get_render_target_size()Returns the resolution at which we should render our intermediate results before things like lens distortion are applied by the VR platform.
Array get_supported_environment_blend_modes()
Array get_supported_environment_blend_modes()Returns the an array of supported environment blend modes, see XRInterface.EnvironmentBlendMode.
Dictionary get_system_info()
Dictionary get_system_info()Returns a Dictionary with extra system info. Interfaces are expected to return XRRuntimeName and XRRuntimeVersion providing info about the used XR runtime. Additional entries may be provided specific to an interface. Note:This information may only be available after initialize() was successfully called.
int get_tracking_status() const
int get_tracking_status() constIf supported, returns the status of our tracking. This will allow you to provide feedback to the user whether there are issues with positional tracking.
Transform3D get_transform_for_view(int view, Transform3D cam_transform)
Transform3D get_transform_for_view(int view, Transform3D cam_transform)Returns the transform for a view/eye. view is the view/eye index. cam_transform is the transform that maps device coordinates to scene coordinates, typically the Node3D.global_transform of the current XROrigin3D.
int get_view_count()
int get_view_count()Returns the number of views that need to be rendered for this device. 1 for Monoscopic, 2 for Stereoscopic.
bool initialize()
bool initialize()Call this to initialize this interface. The first interface that is initialized is identified as the primary interface and it will be used for rendering output. After initializing the interface you want to use you then need to enable the AR/VR mode of a viewport and rendering should commence. Note: You must enable the XR mode on the main viewport for any device that uses the main output of Redot, such as for mobile VR. If you do this for a platform that handles its own output (such as OpenVR) Redot will show just one eye without distortion on screen. Alternatively, you can add a separate viewport node to your scene and enable AR/VR on that viewport. It will be used to output to the HMD, leaving you free to do anything you like in the main window, such as using a separate camera as a spectator camera or rendering something completely different. While currently not used, you can activate additional interfaces. You may wish to do this if you want to track controllers from other platforms. However, at this point in time only one interface can render to an HMD.
bool is_initialized() const
bool is_initialized() constReturns true if this interface has been initialized.
bool is_passthrough_enabled()
bool is_passthrough_enabled()Check if environment_blend_mode is XRInterface.XR_ENV_BLEND_MODE_ALPHA_BLEND, instead.
Returns true if passthrough is enabled.
bool is_passthrough_supported()
bool is_passthrough_supported()Check that XRInterface.XR_ENV_BLEND_MODE_ALPHA_BLEND is supported using get_supported_environment_blend_modes(), instead.
Returns true if this interface supports passthrough.
bool set_environment_blend_mode(int mode)
bool set_environment_blend_mode(int mode)Sets the active environment blend mode. mode is the environment blend mode starting with the next frame. Note: Not all runtimes support all environment blend modes, so it is important to check this at startup. For example:
func _ready():
var xr_interface = XRServer.find_interface("OpenXR")
if xr_interface and xr_interface.is_initialized():
var vp = get_viewport()
vp.use_xr = true
var acceptable_modes = [XRInterface.XR_ENV_BLEND_MODE_OPAQUE, XRInterface.XR_ENV_BLEND_MODE_ADDITIVE]
var modes = xr_interface.get_supported_environment_blend_modes()
for mode in acceptable_modes:
if mode in modes:
xr_interface.set_environment_blend_mode(mode)
break
bool set_play_area_mode(int mode)
bool set_play_area_mode(int mode)Sets the active play area mode, will return false if the mode can't be used with this interface. Note: Changing this after the interface has already been initialized can be jarring for the player, so it's recommended to recenter on the HMD with XRServer.center_on_hmd() (if switching to XRInterface.XR_PLAY_AREA_STAGE) or make the switch during a scene change.
bool start_passthrough()
bool start_passthrough()Set the environment_blend_mode to XRInterface.XR_ENV_BLEND_MODE_ALPHA_BLEND, instead.
Starts passthrough, will return false if passthrough couldn't be started. Note: The viewport used for XR must have a transparent background, otherwise passthrough may not properly render.
void stop_passthrough()
Set the environment_blend_mode to XRInterface.XR_ENV_BLEND_MODE_OPAQUE, instead.
Stops passthrough.
bool supports_play_area_mode(int mode)
bool supports_play_area_mode(int mode)Call this to find out if a given play area mode is supported by this interface.
void trigger_haptic_pulse(String action_name, StringName tracker_name, float frequency, float amplitude, float duration_sec, float delay_sec)
String action_name, StringName tracker_name, float frequency, float amplitude, float duration_sec, float delay_sec)Triggers a haptic pulse on a device associated with this interface. action_name is the name of the action for this pulse. tracker_name is optional and can be used to direct the pulse to a specific device provided that device is bound to this haptic. frequency is the frequency of the pulse, set to 0.0 to have the system use a default frequency. amplitude is the amplitude of the pulse between 0.0 and 1.0. duration_sec is the duration of the pulse in seconds. delay_sec is a delay in seconds before the pulse is given.
void uninitialize()
Turns the interface off.
Signals
play_area_changed(int mode)
int mode)Emitted when the play area is changed. This can be a result of the player resetting the boundary or entering a new play area, the player changing the play area mode, the world scale changing or the player resetting their headset orientation.
Constants
XR_NONE = 0
No XR capabilities.
XR_MONO = 1
This interface can work with normal rendering output (non-HMD based AR).
XR_STEREO = 2
This interface supports stereoscopic rendering.
XR_QUAD = 4
This interface supports quad rendering (not yet supported by Redot).
XR_VR = 8
This interface supports VR.
XR_AR = 16
This interface supports AR (video background and real world tracking).
XR_EXTERNAL = 32
This interface outputs to an external device. If the main viewport is used, the on screen output is an unmodified buffer of either the left or right eye (stretched if the viewport size is not changed to the same aspect ratio of get_render_target_size()). Using a separate viewport node frees up the main viewport for other purposes.
XR_NORMAL_TRACKING = 0
Tracking is behaving as expected.
XR_EXCESSIVE_MOTION = 1
Tracking is hindered by excessive motion (the player is moving faster than tracking can keep up).
XR_INSUFFICIENT_FEATURES = 2
Tracking is hindered by insufficient features, it's too dark (for camera-based tracking), player is blocked, etc.
XR_UNKNOWN_TRACKING = 3
We don't know the status of the tracking or this interface does not provide feedback.
XR_NOT_TRACKING = 4
Tracking is not functional (camera not plugged in or obscured, lighthouses turned off, etc.).
XR_PLAY_AREA_UNKNOWN = 0
Play area mode not set or not available.
XR_PLAY_AREA_3DOF = 1
Play area only supports orientation tracking, no positional tracking, area will center around player.
XR_PLAY_AREA_SITTING = 2
Player is in seated position, limited positional tracking, fixed guardian around player.
XR_PLAY_AREA_ROOMSCALE = 3
Player is free to move around, full positional tracking.
XR_PLAY_AREA_STAGE = 4
Same as XR_PLAY_AREA_ROOMSCALE but origin point is fixed to the center of the physical space. In this mode, system-level recentering may be disabled, requiring the use of XRServer.center_on_hmd().
XR_PLAY_AREA_CUSTOM = 2147483647
Custom play area set by a GDExtension.
XR_ENV_BLEND_MODE_OPAQUE = 0
Opaque blend mode. This is typically used for VR devices.
XR_ENV_BLEND_MODE_ADDITIVE = 1
Additive blend mode. This is typically used for AR devices or VR devices with passthrough.
XR_ENV_BLEND_MODE_ALPHA_BLEND = 2
Alpha blend mode. This is typically used for AR or VR devices with passthrough capabilities. The alpha channel controls how much of the passthrough is visible. Alpha of 0.0 means the passthrough is visible and this pixel works in ADDITIVE mode. Alpha of 1.0 means that the passthrough is not visible and this pixel works in OPAQUE mode.
XR_VRS_TEXTURE_FORMAT_UNIFIED = 0
The texture format is the same as returned by XRVRS.make_vrs_texture().
XR_VRS_TEXTURE_FORMAT_FRAGMENT_SHADING_RATE = 1
The texture format is the same as expected by the Vulkan VK_KHR_fragment_shading_rate extension.
XR_VRS_TEXTURE_FORMAT_FRAGMENT_DENSITY_MAP = 2
The texture format is the same as expected by the Vulkan VK_EXT_fragment_density_map extension.